﻿using System.Collections.Generic;
using XLua;
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;

    public class UnityEngineRayWrap
    {
        public static void __Register(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(UnityEngine.Ray);
            Utils.BeginObjectRegister(type, L, translator, 0, 2, 2, 2);

            Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPoint", _m_GetPoint);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);

            Utils.RegisterFunc(L, Utils.GETTER_IDX, "origin", _g_get_origin);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "direction", _g_get_direction);

            Utils.RegisterFunc(L, Utils.SETTER_IDX, "origin", _s_set_origin);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "direction", _s_set_direction);

            Utils.EndObjectRegister(type, L, translator, null, null, null, null, null);

            Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);

            Utils.EndClassRegister(type, L, translator);
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (
                    LuaAPI.lua_gettop(L) == 3
                    && translator.Assignable<UnityEngine.Vector3>(L, 2)
                    && translator.Assignable<UnityEngine.Vector3>(L, 3)
                )
                {
                    UnityEngine.Vector3 _origin;
                    translator.Get(L, 2, out _origin);
                    UnityEngine.Vector3 _direction;
                    translator.Get(L, 3, out _direction);

                    var gen_ret = new UnityEngine.Ray(_origin, _direction);
                    translator.PushUnityEngineRay(L, gen_ret);

                    return 1;
                }

                if (LuaAPI.lua_gettop(L) == 1)
                {
                    translator.PushUnityEngineRay(L, default(UnityEngine.Ray));
                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Ray constructor!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetPoint(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Ray gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                {
                    float _distance = (float)LuaAPI.lua_tonumber(L, 2);

                    var gen_ret = gen_to_be_invoked.GetPoint(_distance);
                    translator.PushUnityEngineVector3(L, gen_ret);

                    translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ToString(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Ray gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    var gen_ret = gen_to_be_invoked.ToString();
                    LuaAPI.lua_pushstring(L, gen_ret);

                    translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);

                    return 1;
                }
                if (
                    gen_param_count == 2
                    && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)
                )
                {
                    string _format = LuaAPI.lua_tostring(L, 2);

                    var gen_ret = gen_to_be_invoked.ToString(_format);
                    LuaAPI.lua_pushstring(L, gen_ret);

                    translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);

                    return 1;
                }
                if (
                    gen_param_count == 3
                    && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)
                    && translator.Assignable<System.IFormatProvider>(L, 3)
                )
                {
                    string _format = LuaAPI.lua_tostring(L, 2);
                    System.IFormatProvider _formatProvider = (System.IFormatProvider)
                        translator.GetObject(L, 3, typeof(System.IFormatProvider));

                    var gen_ret = gen_to_be_invoked.ToString(_format, _formatProvider);
                    LuaAPI.lua_pushstring(L, gen_ret);

                    translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Ray.ToString!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_origin(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Ray gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.origin);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_direction(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Ray gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.direction);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_origin(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Ray gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector3 gen_value;
                translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.origin = gen_value;

                translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_direction(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Ray gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector3 gen_value;
                translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.direction = gen_value;

                translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}
